Review By: Colby Martin
Dishonored really feels like it came out of nowhere. Truthfully up until a few weeks ago I hadn’t heard much about this game all year, then suddenly the news and coverage flooded social media and gaming sites. Needless to say, I began to pay attention.
Dishonored launched on October 10th, 2012 for XBOX, PS3, and PC and puts you in the shoes of a solider placed as the main guard of the Queen and her daughter. You seem to be pretty high up in the ranks of the guard and are well respected by other guards.
As the game starts out you’re returning home from a trip, and you just so happen to arrive a few days early. You make your way up to report your findings when suddenly everything goes crazy. Once everything settles down you’re blamed for the attack on her majesty and the princess. You’re locked up, and in typical RPG and Bethesda fashion, the game starts off in a prison. Instantly a “friendly” guard shows up with a plate of food. On that plate is a key to set you free, now all you have to do is escape.
Instantly Dishonored shoves being sneaky down your throat. You’re constantly required to sneak in Dishonored, so much so that a good 4-5 achievements for the 360 version are about sneaking through the game. I don’t like this, but the game works well this way and is probably the easiest. If you’re like me, you’re probably wanting to run through, kill some baddies, and then beat the game. But it doesn’t work that way, it doesn’t want you to work that way, but you can play it that way.
Dishonored takes a lot from games like Deus Ex. Regardless of if you really want to sneak or not, you don’t have to sneak. You can play just how I want to play by going straight into the fight, or by finding different ways to sneak around. You could also sneak part of the way in then go guns blazing. You can even use the weapons and defense systems of the enemy against them by hacking it.
Regardless of the paths you choose to get somewhere, the game forces it’s hand again. Bullets and ammo are expensive to buy, and when you have to use them, your enemy will sure have much greater firepower than you will. However, most enemies are solely equipped with swords. A few have pistols, but that’s some of the tougher one’s I’ve crossed. The biggest things to worry about are the large turret like guns, or the electrical walls.
While the game takes a lot from Deus Ex, the overall impression I get is similar to that of Bioshock. In fact, even the basic fighting mechanic is sword in one hand and magical powers in the other. You have 6 different powers to choose from such as possession or the ability to quickly move across an area. These powers are cool, but currently I’m choosing only the base power in the attempt to get an achievement. This surely wasn’t the way the game was made to play, but it’s pretty fun this way.
Overall I’ve loved Dishonored. I find the story somewhat compelling while yet weak. I haven’t found a reason to keep going other than the fact that I enjoy the options in play style. While the story isn’t enough to keep going, it’s the game that makes you keep going. You’re fighting to show the truth, and you’re fighting to save a city ravaged with the plague. This is enough for most to keep going, as it was enough for me. The gameplay really is what makes Dishonored fun. The graphics aren’t great, and they remind me a lot of Brink, but overall the game looks solid.
If you’re a fan of first person shooters like Bioshock or Deus Ex, or you’re a fan of Bethesda, you’ll love Dishonored. Is it worth $60? Probably not, but there is a lot of replay value in the game as you can beat any mission differently, you can choose to do so as good or evil, and the environment changes based on your decisions. It’s as if Bioshock and Deus Ex had a baby and this baby is a gem. I’m giving Dishonored a 7.5 out of 10.
- Dishonored vs EA’s Gibeau: a win for new IP (vg247.com)
- Brink Review (Backlogged Gaming and Entertainment)